Game Projects

All the cool project’s I have been a part of.

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Pumpkin Summoner

Roles: Design/Development, Art, Sound Design/Composition

Skills: Level Design, Programming, Art, Composition, Sound Design

I created this small platformer as a challenge/mini game jam for myself. I was the sole creator of this project, and will be adding to it in the future.

You can play and learn more about Pumpkin Summoner here .

The Cleaner VR

Role: Assistant Sound Designer

Skills: Environment Sound Design, Voice Acting Direction, Dialogue Editing, Implementation

I was the Assistant Sound Designer on this project. I handled creation of environmental sounds, additional implementation, and voice over.

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A Tale Of Arms & Ale

Role: Sound Designer

Skills: Direction, Sound Design, Voice Acting, Mix

I really enjoyed my time working on A Tale Of Arms & Ale. It is, so far, the only 2-D game I have had the privilege to design for. My biggest take away from this game was designing the UI sound assets to match the feel of the game.

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How to Human

Role: Lead Sound Designer

Skills: Sound Design, Implementation, Voice Acting Direction, Dialogue Editing, Mix

How to Human was a fun game for me to experiment with designing new cartoon-esque sound effects. I had a lot of fun with this project!

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Ready Action Driver

Role: Sound Designer

Skills: Sound Design, Mix

This is one of the college capstone projects I helped out with late in the year. They were in need of assets and some direction, and I had some free time to help out.

Working on this project helped me grasp a better understanding on the quality of work I can produce in a short amount of time.

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Hiss || Miss

Role: Sound Designer

Skills: Sound Design, Implementation, Mix

Hiss || Miss was the first AR project I have been a part of. I learned a lot more about using 3-D audio spatialization, and feel working on this project helped me grow stronger as a game sound designer.

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