Game Projects
All the cool project’s I have been a part of.
Pumpkin Summoner
Roles: Design/Development, Art, Sound Design/Composition
Skills: Level Design, Programming, Art, Composition, Sound Design
I created this small platformer as a challenge/mini game jam for myself. I was the sole creator of this project, and will be adding to it in the future.
You can play and learn more about Pumpkin Summoner here .
The Cleaner VR
Role: Assistant Sound Designer
Skills: Environment Sound Design, Voice Acting Direction, Dialogue Editing, Implementation
I was the Assistant Sound Designer on this project. I handled creation of environmental sounds, additional implementation, and voice over.
A Tale Of Arms & Ale
Role: Sound Designer
Skills: Direction, Sound Design, Voice Acting, Mix
I really enjoyed my time working on A Tale Of Arms & Ale. It is, so far, the only 2-D game I have had the privilege to design for. My biggest take away from this game was designing the UI sound assets to match the feel of the game.
How to Human
Role: Lead Sound Designer
Skills: Sound Design, Implementation, Voice Acting Direction, Dialogue Editing, Mix
How to Human was a fun game for me to experiment with designing new cartoon-esque sound effects. I had a lot of fun with this project!
Ready Action Driver
Role: Sound Designer
Skills: Sound Design, Mix
This is one of the college capstone projects I helped out with late in the year. They were in need of assets and some direction, and I had some free time to help out.
Working on this project helped me grasp a better understanding on the quality of work I can produce in a short amount of time.
Hiss || Miss
Role: Sound Designer
Skills: Sound Design, Implementation, Mix
Hiss || Miss was the first AR project I have been a part of. I learned a lot more about using 3-D audio spatialization, and feel working on this project helped me grow stronger as a game sound designer.